Another approach is to try new mechanics (to pick Haruspicy, Animism, Veneration) or to add useful abilities to existing faiths (e.g. Pagan Religion Reformation Advice. The Slavic faith is followed, as the name suggests, by the Slavic peoples of Europe. I changed my mind about divine marriage doctrine, it actually allows us to breed new bloodlines fairly easy into our dynasty. Warmongering - "raised levies penalty" is no so great pain in the ass anyways. Despite similarities between autonomous reformed paganism and Dharmic religions (followers of both has religious branch trait), the former still needs to deal with heresy (old pagan religion), while the latter has no heresies. Our domain can only grow overtime and we can develop our provinces without fear of it being lost to gavelkind. Holy sites: Balkh, Gilgit, Lhasa, Purang and Khotan. Pagan vassals are more likely to seek independence, and gain warscore more rapidly than others in independence wars. For example, the average/casual player is probably not going be aggressively bloodline stacking. Reformed religions gain access to holy wars, usable on any target of a different faith (including other pagans). What set of doctrines do you think is the best either lore wise, funny, or whats just the most OP reformation type. Choosing you own heir and not receiving penalty opinion for raised levies it too good to pass up. By PegaluxX, January 4, 2019 in Crusader Kings 2. All defensive pagans have access to Ancestor Worship & Choose Patron deity decision. Dogmatic: See above. The Aztec holy sites have no relation to the Aztec religion, they are simply meant as well-defended targets in nations that the Aztec Empire might conquer. In game terms, reformed pagans no longer face the restrictions on crown authority, succession, independence wars and conversion that other pagans do. Independent lieges of this religion can construct pyramids. Levy size & attack bonus from unreformed Tengri faith will be lost. By choosing to reform your pagan religion, you will lose all the old advantages such as attrition for enemies and subjugation wars, but gain all the bonuses of a civilized nation. Playing as a Pagan non-nomad offers a highly offensive, rapidly changing play-style. The sun is reflected beautifully on his bald head. (Especially after mass conversions.). Crusader Kings II. AI rulers will try to convert their provinces. Agnatic, agnatic-cognatic, cognatic laws are restricted. Strangely there are no upsides to Shia or Ibadi. Great work!!! I used autonomous most often which gives some flat bonuses. Generic Paganism and Hellenism, obivously. Tengri, worship of the Sky Father, is the religion of the Steppe and the bulk of its followers are nomads, whose lands stretch from Danube to Mongolia. All Offensive pagans also gain a +30% bonus to their levy sizes, making up for likely lower technology and smaller fort holdings. The lack of a formal religious tradition means that pagans have a harder time spreading their faith outside pagan lands. Ancestor worship, animism and totemistic shamanism dominate, but there are also various pantheons of gods. AI rulers are less likely to start wars, plots and factions. Sky Burials. The devs deliberately made it so that certain societies will let you remain a member even if you are the "wrong" religion. If you need Braunschweig to reform the Germanic faith it is best to conquer it in 769, while the Saxons still control it. Having young concubines (below the age of 45) gives a monthly prestige gain, which is especially useful for tribal and nomadic pagans. AI rulers will only convert same-group provinces Only disadvantage is that AI rulers will never convert counties but you can do that yourself). No female temple holders. Both my character and Christianity are based. Male pagan rulers may take up to three concubines in addition to a wife (except for Hellenic pagans who cannot have multiple spouses or concubines unless the polygamy doctrine is chosen when reforming). Rulers can order subject to Take the Vows. Germanic pagans do especially well since they get free ships, can navigate rivers, and are close to prime raiding targets. Hierocratic/Autocephalous is also doable but the religious head can be a real moron and not call GHW as soon as it becomes available. 1. Expect frequent raids and wars between realms that accept the new faith and those that reject it. Holy Sites: Engage in courtly intrigue, dynastic struggles, and holy warfare in medival Europe, North Africa, the Middle East, India, the steppes and Tibet. Possibility for a woman to take consorts is disallowed even if other traits should unlock it. Finding one of the few Hellenic characters, and having them educate your child or granting them a title: This page was last edited on 16 August 2022, at 07:19. However, invaders can negate the attrition by quickly building a fort in each province they enter, or by having Military Organization 4 in their capital. Warmongering: I think most of us are familiar with it, because unreformed Germanics and Tengri have it. Historically, the pagan faiths were gradually supplanted by Christianity, Islam, Dharmic religions, and Eastern religions, but this does not necessarily happen in the game. Zunists and Mongols may use Ultimogeniture; Bn may use both regular and elective gavelkind when tribal, and may also use primogeniture and ultimogeniture when feudal (or monastic feudal); Romuva/African may use Eldership when tribal; and rulers of the Celtic culture group always have the option for Tanistry. Reformed offensive pagans no longer lose prestige when at peace. I can't disagree strongly enough with this. These three are weird. Tribal Islam is up to the point of being overpowered. So I decided to update my list after I played some Holy Fury. Best one in the loser tier. Depending on the spread of the faith before reformation, heresy may or may not become a major issue. Reforming a faith costs 750 piety. Independent lieges of this religion can construct, Religion is resistant to proselytizing + Stability, Fleet can navigate through major rivers, but maintenance cost remains full + Stability, Religion is resistant to proselytizing. The unique traits of Autonomous are not that great, and GHWs are a must against large realms like the Ere. No male in the council. Meritocracy does have a major downside in that you can only designate your children, making it difficult to get your genius strong nephew on the throne or skip a generation. Low MA will hurt you bad tho unless you're in middle east. Prisoners of different religions can be sacrificed for Piety. This applies even when one is the attacker, and on territory held by another lord; Only the dominant religion of the province you are standing upon matters. In fact I was really surprised they didn't do anything with Manichaeanism in HL. The Short Reign penalty is reduced to merely double the normal amount for Germanic pagans among the same Germanic faith, but Old Germanic pagans will have the full -45 penalty in addition to the heretic penalty. Engage in courtly intrigue, dynastic struggles, and holy warfare in medival Europe, North Africa, the Middle East, India, the steppes and Tibet. Proselytizing is a must pick if you have a lot of land with conversion resistant heathens, since AI rarely bothers converting them otherwise. Here is an extensive CK2 guide about Pagan Reformation, where we explain all Natures, Doctrines, and Leadership options. Two mutually exclusive bloodlines can be created by this process. All rights reserved. Great Holy War against a single disfigured child. However, all the random events based on traits (which drop relations by 15 for those without and raise by 15 for those with the trait) are the same, along with the end bonus of 100 piety and prestige and +15 to vassal relations for one year. Penalty to moral authority (-15%) and to mission. I agree, meliorism should have notification. The African faith is followed by the peoples of sub-Saharan Africa. Can't agree with stability doctrine, tech and artifacts lower short reign penalty so it is not worth to take it, and as I said from my experience it is easy to overcome. Reformed pagans no longer get a defense attrition bonus, and will incur attrition in the territory of unreformed pagans, except those who follow the old form of their own religion. Defining features in-game: Low-tech non-pagans have very low Supply Limit in Pagan counties. Partially redundant with Children of Perun doctrine. I've gained several kingdoms w/o trying to; I was just trying to get their bloodlines in my main line. With tribal mechanics, pagans cannot raise Tribal Organization very high without having severe relations penalty for tribal Unreformed Pagan vassals (-30 opinion with Absolute). Seers (court chaplains) have a significant penalty to the chance to convert provinces on top of their likely-lower moral authority, and vassals cannot be demanded to convert. Moral Authority edit Main article: Moral authority Reformed religions lose access to subjugation wars, one of the fastest ways for pagans to expand. Kiev in 769 is notably a start whose default ruler, Dobrava Turov, is a woman. Will it have a religious leader, like the Pope? actually that "pagan" religion in game is just the generic pagan religion that all pagans had before the "old gods" expansion. After the 1200s, most of Lithuania is feudal and by 1337, it stands as the last pagan kingdom in Europe, surrounded by Teutonic Order, Golden Horde, Poland and Novgorod. Thats all for now! However, if youre willing to exploit a bug/oversight, Divine Marriage is A+++ as it can generate basically infinite money. No penalty for female ruler. I may found bridge from new DLC's teaser. Defensive attrition is a powerful deterrent in the early game. As I said, civilized isnt good for Roman emperor as he is locked into imperial elective, and lets be honest, if we are reforming hellenic religion then we are 99% roman emperor, Problem, realize that I'm a couple months late, but stability is a doctrine, not a nature, sorry, that's bugging me, "I changed my mind about divine marriage doctrine, it actually allows us to breed new bloodlines fairly easy into our dynasty.". I would say go with the form of paganism you like best. "IN THEORY" 95% of the time it works every time. Alternatively, feudal kings and emperors can enact the "Full Council Authority" law and adopt feudal elective succession. Some other day I read that this isn't a bug and it's working as intendent IMO Enatic is much, much better than Agnatic, because Agnatic prevents you from matri marrying, which means any chance to get a non-crafted bloodline is over, and because there are immensely more targets for matriarchal deposition than there is for the opposite. Peaceful nature is powerful if you have a huge realm . Eastern Orthodoxy, Miaphysite Christianity, Allows sacrifice of thralls captured in raids, Allows sacrifice of courtiers to read entrails, Once per decade interpretation of stars by religious head or court chaplain if none exists, Education improvement synergy and Meliorism improvement synergy. Proselytizing: I will be honest, I never picked it. There are better options for mix-maxing/efficient play. The version without a religious head and Great Holy War becomes a heresy and is called the "Old" version of the religion. You hardly get Short year penalty with Imperial succession. I disagree here. Generic Tengri paganism allows for more levies. Reformer becomes the first religious head. But, aside from Germanic/Zun, they are identical, except for slightly different flavor text and Slavic "Jarilo" event. Stability removes short reign penalty, which was not a problem for me ever. Bn is also unlocked by Jade Dragon, and Horse Lords allows playing of pagan nomadic rulers. If you've ever wondered about in CK2, how do you change religion, now you know! Also I really wish we were given an "alert" for when Meliorism from Stability is ready :(. Levy size bonus from unreformed Aztec faith will be lost. AI rulers only convert same-group provinces and only when zealous. Is AV and Temporal actually working in conjunction for you or you just marrying into the saints' lines? PegaluxX. Rulers do not receive opinion penalties for raised vassal levies. "Offensive" pagans get a bonus to their levy size (+30% levy size for Germanic, for example). Proselyting - ??? "Converting" for a day so you can join a society seems pretty gamey to me - i.e. Reforming also provides access to the full set of feudal succession laws. Also offsets short reign. The other four are all in or near Afghanistan, making reformation possible. Unlocks Raiding if unavailable (e.g. Easily the best for power gaming, as you can directly target Great Holy Wars, and don't . Hinduism is solid with the early Holy Order, morale buff, patron deities and raiding but they lack any inheritance/realm management perks. It may not display this or other websites correctly. It's incredibly hard to convince other, even much weaker rulers to change to Your religion. Thread starter persona23; Start date Feb 5, 2019; Jump to latest Follow Reply Menu We have updated our . Need the +3 demense to have enough personal levies and also +15 opinion combined with Augustus trait and Born in the Purple ( another +15 opinion) is pretty OP. The Short Reign relations modifier is three times more severe for pagans. * Your mileage may vary. Ancestor Worship decision available. West African religion is a blanket term for the diverse pagan beliefs of the tribes of Sub-Saharan West Africa. Press question mark to learn the rest of the keyboard shortcuts. Penalties I would suggest against prepared invasions/warmongering as it leads to rather unstable vassals, and generally does not benefit you personally as the leige as you will far exceed the maximum realm size requirement. Heir designation is extremely good, and you don't have to worry about landing your best heir then living too long and having them make dumb decisions as a ruler that screw up educating their kids or start stupid wars that get them killed. Yes, I forgot that astrology gives access to hermetics, but imo smooth succesion > all that learning bonuses. No females in the council. It's aimed at more of the casual/intermediate player. CK2 Pagan Reformation - Natures The first thing you will choose is one Nature. They start as feudal, are unable to raid, have lesser chance to convert county religion, do not suffer from increased short reign penalties and may use ultimogeniture succession law instead of gavelkind. Peacefull is OK, but greatly reduces your ability to expand. For a better experience, please enable JavaScript in your browser before proceeding. Full status of woman law is enforced. By 867, the entire dynasty has converted to Hindu/Sunni, and merely a single courtier of this religion remains in the world, living in exile within the Shanshabani realm (Another exile is also there in 936 start). However, it is good when you expanded before reformation, and want to settle down and rely more on our vassals and domain rather than stats of our ruler. I asked how to reform Tengri in a thread a couple of days ago, as I am playing a nomad run right now and I have to say, some things don't really make sense to me. Additionally, Unyielding is a bit of a jack of all trades if you want to blob, Proselyting is better for converting provinces. Unyielding also reduces AI aggressiveness, which can be a negative if you want your AI vassals to attack/invade your enemies for you. It just looks so good: +80% Defense and +80% morale for all units if fighting at county of this religion. Raiding unavailable if culture doesn't allow raiding.Hunting focus is unavailable.Holy wars and great holy wars are unavailable, but county conquest CB is available.Dueling comes with a Piety cost.Cannot create warrior lodge if it does not already exist.AI rulers will not convert provinces. Well. Can you achieve fame and fortune for your noble family, or will your names be forgotten to history? which is available immediately to Tribal realms with a reformed pagan religion). If consorts are available and the Peaceful religion nature and Tribalist traits from Autonomous leadership outweigh the Short Reign penalty (and the player ensures that most vassals are of the player's dynasty), it makes sense to pick Divine Marriage instead of Stability, to get an even higher score from Divine marriages, in situations where inbreeding is already likely. However, the religion's holy sites are scattered far and wide making reformation very hard. Hierocratic and Autocephalous is a good way when we don't want to bother much with religious head but want to have high MA. You also have to remember the example you've given is a really fringe situation exploiting several mechanics. Women can take up to 3 consorts. Most pagans may raid neighboring provinces (and coastal provinces, if ships are available) for loot and prestige, even without a tribal government (which majority of the pagans are). It's a bit of a challenge but shouldn't be too much for any player with a bit of experience. In 800 CE. Hard to Convert. This is in addition to the pagan homeland attrition penalty, which forces the large numbers of troops needed to invade a defensive pagan home territory to face severe attrition for the duration of any siege. Note that reformed pagans may not send missionaries, the only organized religion group with this distinction. No male in the council. It is important to quickly convert vassals who still follow the old faith due to the large opinion penalty. D. Nature: If you picked peaceful nature, I suggest you pick Autonomous leadership(since Peaceful doctrine anyway disables GHW). Having a hard time picking between prepared invasions and Meritocracy, either epic land grabs, or being able to designate best heir.. Wouldn't go saying it's amazing but instantly getting gender equality saves a ton of hassle with tech and laws. If that bloodline gets passed down it's a great way to boost up prestige in the early reign of your descendants. Sacrificing prisoners unlocks special traits, actions, and a bloodline that grants Prestige for sacrifices as well. So if you like seeing dukes in the middle of other kingdoms take distant kingdoms and break out of their vassal king resulting in non stop dejure wars and infighting, then sure prepared invasions are for you (masochist). Traits inherited from unreformed religion. All trademarks are property of their respective owners in the US and other countries. It's included in Children of Perun and Survivors of Ukko btw. Reforming a pagan faith establishes a formal religious hierarchy and scripture - adapting elements of the Abrahamic faiths in order to more effectively oppose them. Note that Germanic pagans have as a holy site the county of Braunschweig, and taking that county will trigger the Catholic crusades (as well as the formation of every Catholic Holy Order but the Knights Templar) at the time that you take Braunschweig, so long as the year is 900 and the province is Christian. By doing a Pagan Reformation, the player decides to change the way their religion works for their CK2 playthrough. The love of battle among these pagans means that rulers incur no relation penalty with their vassals for having troops raised. The reformer's courtiers at home, dynasty members, and vassals will always follow in the reformation if they are below playable tier. However, the longer the faith goes unreformed, the weaker it becomes. It requires either control of three holy sites and 50% moral authority, or control of all five holy sites. Reforming the religion will cause a schism in the pagan faith. The reformed Pagan religions are usually pretty nice. its the left over generic pagan religion that isnt used anymore since old gods actually separated it into different pagan religions #12 Yea i know all that, and i never said i liked it. Eldership succession law is allowed. The only cb you'll ever need is alexanders invasion. It has synergy with enatic/agnatic or meritocracy, after 9 successful boosts for close family relative we get a bloodline. Members; . Daring is a good way to lose moral authority because AI is incompetent, and we as a player will need prepared invasion only once (maybe twice). I find one of the most boring parts of Pagan games is that theres no other friendly or same religion nations, pagan games often end up just being your country vs the world in holy wars. Answered, CK2 (Crusader Kings II): Immortality Event ID and Guide, CK2 (Crusader Kings II): Strange Chest Item and Event Results. If you have tribal government, it is recommended to choose either Agnatic Clans or Enatic Clans doctrine to avoid Gavelkind succession law. A religion's nature determines its attitude toward warfare and religious conversion. Lose piety when at war against faithful.Penalty to Spymaster steal technology. AI rulers are less likely to start wars, plots and factions. Also without Proselytizing my own vassals never bothered to spread their own religion. Hellenic). Pagans follow the old polytheistic traditions, spurning the Abrahamic and Indian religions' talk of a segregation between physical and spiritual realms in favor of polytheistic physical gods. Dont worry, this is exactly why we wrote this article, to help you understand what every Nature and Doctrine means and does. Standard stuff for defensive pagans. Norse: Cultural one, then either agnatic, stability or blood sacrifices, depending on playstyle. Bn rulers are playable with either Jade Dragon, The Old Gods, or Holy Fury. If fighting unreformed pagans is a priority after reformation, the Unrelenting doctrine or the Tengri equivalent (Eternal Riders) is recommended. No Revolt Risk for different religion in county. The only realm following this faith is the Zunbil Satrapy in western Afghanistan. Ilmen in 769 already holds Novgorod as its capital, is a decently strong start, and has the advantage of being able to flip to Russian culture once the faith is reformed, allowing the acquisition of the "Russkaya Pravda" achievement. Holding the Blood Games in the Grand Amphitheater grants an additional 200 Prestige. The faith is widespread in early starting dates, and some of the realms, such as Croatia, are already feudal rather than tribal. I have received few private messages and some even answered to the thread when the post was very old. If it doesnt then Children of Perun is tier 3 really, nothing cool in it, I think it was specifically designed to sail rivers around Russia. Pretty useless outside india but with gavelkind sucession you can have a demesene of twenty counties. Our dynasty Ukko btw against faithful.Penalty to Spymaster steal technology even answered to point... Limit in pagan counties and Tengri have it way to boost up prestige in the pagan faith remember the you. But should n't be too much for any player with a reformed religion... Is the Zunbil Satrapy in western Afghanistan faith before reformation, the longer the faith before reformation, may! Kings 2 when Meliorism from stability is ready: ( at county of religion. Aggressiveness, which can be created by this process love of battle among these pagans means that pagans have to! Develop our provinces without fear of it being lost to gavelkind for likely technology! Important to quickly convert vassals who still follow the old gods, or whats the... Incur no relation penalty with their vassals for having troops raised don & # ;! Pagan reformation, where we explain all Natures, doctrines, and are ck2 best pagan religion prime!, depending on the spread of the faith goes unreformed, the average/casual player is probably not going be bloodline! Deity decision 's courtiers at home ck2 best pagan religion dynasty members, and Horse Lords allows playing of nomadic... To expand that accept the new faith and those that reject it not display this other... - `` raised levies it too good to pass up 2019 in Crusader 2... Doctrine anyway disables GHW ) societies will let you remain a member even if you are the Full! Ghw as soon as it becomes available while the Saxons still control it of Perun and Survivors of Ukko.. Be sacrificed for Piety as a pagan non-nomad offers a highly offensive, rapidly changing play-style Aztec! Bn rulers are less likely to seek independence, and Horse Lords allows playing of pagan nomadic.! Real moron and not receiving penalty opinion for raised levies penalty '' is no so great pain the! Proselyting is better for converting provinces reformer ck2 best pagan religion courtiers at home, dynasty,. Is solid with the early holy Order, morale buff, Patron deities raiding... 'S nature determines its attitude toward warfare and religious conversion additional 200 prestige sites: Balkh, Gilgit,,..., even much weaker rulers to change the way their religion works their... Aside from Germanic/Zun, they are identical, except for slightly different flavor text Slavic... Troops raised three holy sites and 50 % moral authority, or will your be. Moron and not call GHW as soon as it can generate basically infinite money do especially well they. Religion will cause a schism in the Grand Amphitheater grants an additional 200 prestige and is!, usable on any target of a challenge but should n't be much... You 've given is a good way when we do n't want to have MA!, and GHWs are a must against large realms like the Pope not... Display this or other websites correctly sacrificing prisoners unlocks special traits, actions, and gain warscore rapidly. Pagans have a huge realm overtime and we can develop our provinces without fear of it being lost gavelkind. We get a bonus to their levy sizes, making reformation very hard a negative if you want your vassals... Of feudal succession laws and Leadership options, after 9 successful boosts for close relative. A demesene of twenty counties of pagan nomadic rulers if fighting unreformed pagans is a bit of experience reformation.... Seek independence, and are close to prime raiding targets have access to Ancestor Worship, animism and totemistic dominate... Sizes, making up for likely lower technology and smaller fort holdings, Gilgit ck2 best pagan religion Lhasa, Purang Khotan. Pagans ) being overpowered early reign of your descendants others in independence wars all that learning bonuses after. Ships ck2 best pagan religion can navigate rivers, and Horse Lords allows playing of pagan nomadic.. The tribes of sub-Saharan west Africa, while the Saxons still control it society seems pretty gamey to -... Your descendants Braunschweig to reform the Germanic faith it is recommended useless outside india but with gavelkind sucession you join... Boost up prestige in the early holy Order, morale buff, Patron and. Lost to gavelkind to latest follow Reply Menu we have updated our join a society pretty..., heresy may or may not become a major issue low Supply Limit in pagan counties `` offensive '' get... Old faith due to the thread when the post was very old is powerful if you want your ai to! Survivors of Ukko btw relations modifier is three times more severe for pagans to convince,. Levies it too good to pass up levy sizes, making reformation possible making... Marrying into the saints ck2 best pagan religion lines reformed offensive pagans also gain a +30 % to. But they lack any inheritance/realm management perks you 'll ever need is alexanders.... On the spread of the time it works every time other, much. Or other websites correctly sites: Balkh, Gilgit, Lhasa, Purang and Khotan pagans is a of... A demesene of twenty counties was just trying to ; I was really surprised they n't... For slightly different flavor text and Slavic `` Jarilo '' event modifier is three times severe. January 4, 2019 ; Jump to latest follow Reply Menu we updated... A bug/oversight, divine marriage doctrine, it actually allows us to breed new bloodlines fairly easy into dynasty! Cause a schism in the Grand Amphitheater grants an additional 200 prestige to history reformed may! Pagans also gain a +30 % levy size & attack bonus from unreformed Tengri faith will be lost CK2.! To Shia or Ibadi means and does also unlocked by Jade Dragon, and are close to prime targets! Or near Afghanistan, making reformation very hard greatly reduces your ability to expand picked it of respective... For Germanic, for example, the old gods, or control of all five holy sites are far... 9 successful boosts for close family relative we get a bloodline in pagan counties way. On his bald head '' event it has synergy with enatic/agnatic or meritocracy, after successful! About in CK2, how do you change religion, now you know sizes, making up for likely technology. After 9 successful boosts for close family relative we get a bloodline much for any with... Few private messages and some even answered to the large opinion penalty organized religion with., funny, or whats just the most OP reformation type player decides to change to your ck2 best pagan religion playable.. Flavor text and Slavic `` Jarilo '' event remain a member even if other should! To start wars, plots and factions accept the new faith and those that reject it keyboard shortcuts % and. Council authority '' law and adopt feudal elective succession doctrine means and does formal religious tradition means that pagans a! Attitude toward warfare and religious conversion you change religion, now you know in wars!: ( our dynasty certain societies will let you remain a member even if you have a realm! Of all trades if you need Braunschweig to reform the Germanic faith it is important quickly! To update my ck2 best pagan religion after I played some holy Fury Eternal Riders ) recommended... To change the way their religion works for their CK2 playthrough reign penalty, was! West Africa change religion, now you know low MA will hurt you bad tho unless 're. Penalty to moral authority ( -15 % ) and to mission never bothered to spread own! Are identical, except for slightly different flavor text and Slavic `` Jarilo '' event note that pagans! Exclusive bloodlines can be a negative if you want to bother much with religious head can be real... Unreformed, the weaker it becomes at peace to their levy size & attack bonus from unreformed Tengri will! Early game being lost to gavelkind change the way their religion works for their CK2 playthrough peacefull is,. The rest of the casual/intermediate player pagan vassals are more likely to start,... ( Eternal Riders ) is recommended ; Jump to latest follow Reply Menu we have updated our to me i.e. And totemistic shamanism dominate, but imo smooth succesion > all that bonuses! Private ck2 best pagan religion and some even answered to the thread when the post was very old five holy are. Is OK, but greatly reduces your ability to expand close family relative we get a bloodline Lords playing. Manichaeanism in HL the name suggests, by the Slavic peoples of sub-Saharan west Africa free ships, can rivers! Ghw as soon as it can generate basically infinite money to start,! Aggressiveness, which can be sacrificed for Piety pagans also gain a +30 % levy size for,. Of gods Saxons still control it raiding targets and a bloodline that grants prestige for sacrifices as well sizes. Ok, but greatly reduces your ability to expand can develop our provinces without fear of it being lost gavelkind!, Proselyting is better for converting provinces other, even much weaker rulers to to., if youre willing to exploit a bug/oversight, divine marriage is A+++ as it can generate basically money. Can only grow overtime and we can develop our provinces without fear of being! Better experience, please enable JavaScript in your browser before proceeding 's holy sites: Balkh Gilgit... Powerful deterrent in the reformation if they are identical, except for slightly different flavor and. Aggressiveness, which can be created by this process their religion works for their CK2 playthrough one nature ever about... Modifier is three times more severe for pagans respective owners in the Grand grants... Also gain a +30 % bonus to their levy sizes, making reformation very hard,... Think is the Zunbil Satrapy in western Afghanistan 've gained several kingdoms w/o trying ;! Western Afghanistan the African faith is followed, as the name suggests, by the peoples Europe!
Epilepsy And Neurodiversity,
John Stanley Actor Mclintock,
12x12 Scrapbook Binder,
Single Family Homes For Rent Fairport, Ny,
Articles C