Some important effects of these changes are: It's no longer critically important to have a full combat width of artillery in the battle on day 1. You pretty much got it. It was last verified for, Horde government idea 1: Horse-lords of the Steppes, /Europa Universalis IV/common/defines.lua, /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt, PDXCON A full strength infantry/cavalry/artillery regiment loots 0.1/0.3/0.05 ducats per months. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.24. I believe the guides suggest to have more units then combat width so you can consolidate after a battle and can fight again without waiting for reinforcements. Type the name of a console command into the search box to instantly search 305 EU4 commands. Combat Width - This decides how many regiments you can field in a battle, two for each combat width (front and back row). Like 20/10/30. It's in the tech screen, down right (as a part of the military tech info box). If there is not enough infantry to fill the entire first row, the game will prioritize to: Deploy as much cavalry as possible to the sides of the first row. Unit Composition is important in EU4, and this Europa Universalis Guide should help you get better at the game. Required fields are marked *. If you have a cavalry-focused nation, they have more bonuses for those units and the leaders Unit PIPs usually have higher maneuver. When a regiment deals morale or kill casualties to a target that has less morale or regiment strength remaining, the excess morale or kill casualties are not distributed to other units. As military technology advances, a country's combat width increases, allowing them to use more soldiers effectively at once. The die roll may result in an increase of the siege status, which improves the results of future siege stages. Below is a table with said military technology levels and how much they increase flanking range. Reddit and its partners use cookies and similar technologies to provide you with a better experience. An attached army cannot board transports. Hence, start phasing out cavalry between tech 16 to 22. When an army enters the province where it came from and doesn't have access, it will be exiled. During each combat phase, each unit will use its offensive pips to increase casualties dealt, its defensive pips to mitigate casualties received, and its morale pips to increase and mitigate, respectively, morale damage.[2]. Having your frontline be made up of more Cavalry than your Ratio allows, applies a Military Tactics Debuff to your Cavalry Units in the Frontline, equal to the percantage that you are exceeding your Ratio, divided by 2. This is further modified by the following: Given all the formulae and modifiers described above one could broadly assume the following when determining army composition: Forts are used to protect a nation from invading armies. This ratio threshold is checked daily even during battles, and is based on the actual headcount of individual soldiers instead of regiments. These are probably split into two stacks that you will combine when attacking. Having artillery in your army will grant a, Artillery Units will get significantly better once you hit. Units on the backline take full morale casualties. The assault is divided into 3-day phases, similar to land combat, only the dice results are not visible to the player. What comps do you guys use? The 76 infantry army will have a frontline and a backline that does nothing while the balanced army can have everyone attack at once. Terrain can reduce it by up to 50% during battles. An exiled army can be identified by a black flag attached to its unit icon. next question if i have three armies of around 38 and am about to attack another army should i combine the army into an army of like 120 or move those three armies in seperately at the same time to attack. Ensure as many full strength units as possible when engaging, hence just before a battle consolidate units or 'shift+consolidate' units. | Combat Basics Guide - Part 3 | Tutorial - YouTube Part 3 of a 4 part series on basics of combat and combat related mechanics. NEXT: Europa Universalis 4: Burgundian Inheritance Guide. I used to go for full combat width on infantary and (from a certain technology level, only when my economy was sufficient enough) for full combat width on artilery. For example: with all else being equal, if your general has 6 fire pips and your opponent's general has 3 fire pips, your side will inflict 15 base casualties to the enemy during the fire phase, whereas your opponent will inflict 0 base casualties to your side, All units present in a battle take base morale casualties equal to 1% of the average max morale of enemy troops per day on top of the calculated morale casualties. This value scales linearly with the army maintenance slider. Your email address will not be published. From 1.34 onward the bonus for completing naval ideas includes a -100% cost to naval barrage. Otherwise you can end up with things like infantry in the back line where they can't attack, even when you have spare artillery. If multiple armies have converged into a battle, it is possible that some armies will have enough morale for a controlled retreat, while others may not (often the initial stack in the battle). Pips prioritization for cannons differs in that offensive shock modifiers are marginal at best and defensive pips are only given effect by multiples of two. e.g. They will deal 50% less damage on the back row but take an extra 50% damage when on the front row. Each day of combat a unit will take a Morale hit of 0.01 or 0.02 regardless of damage taken from an enemy regiment. Is it normal for the 100 years war to be this one-sided? on Paradox technology, Legal You might want to include a few cannons in the reserves to replace those that reinforced into the front row. In steppes this Malus is doubled. The option to conduct an artillery barrage becomes available when a siege has at least one full artillery regiment per fort level. [3] When a province's loot bar is empty no more loot can be taken from that province. An army in an owned and controlled province may scorch the earth for 5 military power, as long as it has not already been scorched. Only infantry can assault. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. A unit that has its morale drop below 0.50 is flagged as disorganized, which is indicated by a small flame next to its morale bar on the map and interface. Subscribe to download. the country who arrived first, or to whom other nations have attached regiments) will have priority in placement, with allied regiments only added the edge of the lines of battle if combat width is left over. This is our Unit Composition Guide for EU4. But the cap of unrest reduction through rebel suppression still stays 5. If all infantry units of the attacker are killed before the defenders are defeated, the remaining cavalry and artillery will continue the siege normally. A unit that has 75% or more of its troop strength left will fight at 100% flanking range. All trademarks are property of their respective owners in the US and other countries. there are different compositions depending on your playstyle and the enemy you are fighting, for example, if i am playing tunis in singleplayer and am fighting a large central/west african nation (eg songhai) that is way behind on tech, i will spit my army into stacks of 10 inf and 5 art for three reasons, supply limit, i dont want 40k armies on provinces with supply limit of 15-20, to have a front line in the war so they and their allies cannot run around my lands with 5k stacks, if they engage one of my armies, the tech difference and army quality will win me thos battles and if it gets close, just reinforce with another 15k stack, wars for conquest require you to focus on sieging their forts and capital, winning battles doesnt help very much, if i am fighting a large nation with a strong army, i will have combat width infantry and artillery, and then an extra 4-6k cav, the reasoning behind this is that if i have JUST combat width inf and cav and a full backrow of artillery, i run the risk of one of my frontline regimants breaking which would lead to an artillery regiment kn the front row, which can be very costly, so say for example combat width is 27: you have an army of 27 inf and 27 artillery and they engage an enemy in battle, as soon as one of your infantry regiments breaks, your artillery will start taking losses and will also do less damage, if you have 27 inf, 6 cav and 27 artillery (or just 33 inf and 27 artillery), you have 6k infantry in reserve and they will reinforce the front row, meaning you can sustain more losses before the enemy can break through to your artillery, this also gives you more time to reinforce that army with another purely infantry army without running the risk of your artillery being forced into the front row, also, if your force limit is for example 135, you want just one artillery stack of 27 in your engagement army and the rest should be purely infantry armies for reinforcing your engagement stack (so there is no need to have multiple armies with combat width artillery; unless you are a large empire expanding on multiple front at the same time, in which case you would have multiple engagement stack with artillery and also some reinforcement stacks of purely inf), long story short: combat width infantry + some extra regiments (either inf or cav) to have a small buffer and combat width artillery is ideal, also, if you are still asking yourself cav or no cav it depends on what nation you are playing, muslim nations or nations with improved cav combat/flanking ability, cav is a good idea, but mid-late game many players have such a strong power base that the small difference cav would make just doesnt seem worth it because it would just be extra micro management that they dont need because they can field armies 10x the size of their ai enemies. The amount of loot taken depends on the number and type of troops in the province. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Full strength regiments fight much more effectively than half strength. -Forest and Woods reduce combat width by 20%. Early game fire damage should not be underestimated, as theoretically fire damage could be equivalent to shock damage from military technology 7 onwards. After taking into account feedback, Ill create an updated guide which anyone can use for their own games! Oh wow, that is such a nice simulator, thanks for sharing! Rolling a natural breach is still possible and will affect the siege status but will not add another breach. With a combat width of 38, that means 38 combined infantry and cavalry, plus 38 artillery. Now I finally understand those guides, thanks! The Army Combat Shirt Type II incorporates the same innovative fabrics that helped make the Massif Army Combat Shirt (ACS) the standard for hot-weather combat gear. Units set to auto suppression reduce unrest by a greater amount than normal; to be exact, they suppress unrest at 500% effectiveness. If there are more units in the second row than the first, then it will redeploy artillery to the first row until both rows are even. Looks good but you might want to make sure it's listed for sp, as I do not agree with certain info for mps. Cavalries are useless in the latter part of the game and artillery is weak on the front line; they need to hide behind infantry, and theyre the only units that can attack from the back row. If the Width is 27 it means you need something like 20/8/26. The army also moves slightly faster, and will recover morale at a normal rate during the retreat. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Attaching units to an AI army will change its behavior, making it bolder and more willing to actively engage enemies. If it was not a mercenary army, half of the men which were remaining in the army at the moment of the stackwipe are returned to the manpower pool of the country which had owned the army. Note that garrison will refuse to make a sortie if the besieging army is strong enough to stack-wipe the garrison. Setting an army to Automatic Rebel Suppression will cause it to automatically travel to and fight rebel armies that appear in its surroundings. Also note that this only applies to provinces with forts. Later in the game I start to keep around a couple armies with no artillery so I can easily reinforce, replace damaged units, or carpet siege. The army can be detached at any time except in battle. scotsoe 5 yr. ago I keep my stacks close together and prepared for battle, it's never just the one. The devastation itself has the following effects (scaled to these figures at 100 devastation), decaying as devastation decays as usual: Scorching the earth can be useful when the player's army is too weak to fend off attackers and their provinces are likely to be occupied. Unit Composition is also tied to your Combat Width, which you can find in the military screen of your country's interface. Due to the above battlefield width numbers, divisions widths of 10, 20, and 40 tend to be common. Great Ming idea 1: Nine Garrisons of The Great Wall, Betsimisaraka idea 1: People of the Coast, Indigenous-Humanist: By the People, for the People, Cascadian idea 3: The Forts of Hudson Bay, Livonian Knight idea 3: Castles of the Order, Luxembourg idea 4: The Fortress of Luxembourg, Nubian (minor) idea 7: Fortified Strongholds, Innovative-Defensive: Superior Fortifications, Great Shun idea 5: Perfection of Siegecraft, Innovative-Offensive: Modern Siege Weapons, Bregenzer idea 6: In the Shadow of Pfander, Divine idea 3: True Defender of the Faith, Knights Hospitaller idea 1: Defense of the Faith, Sardinian-Piedmontese idea 2: Defensive Prowess, Theodoro idea 5: Mangup and Kalamita Forts, Barbary Corsair idea 5: Fortified Pirate Strongholds, Couronian idea 1: Legacy of Sword Brethren, Dhundhari idea 1: Improve the Fort at Amer, Franconian idea 3: A Rugged Land of Fortresses, Ito idea 5: Network of Forty-Eight Fortifications, Krakowian idea 4: Casimirian Fortifications, Latgalian idea 5: Modernize Livonian Castles, Swabian City-State idea 2: By the River Iller, Thringian idea 2: Fortifications of Erfurt, Tripuran idea 7: Strengthen Local Defenses, Tyrconnell idea 1: Fort of the Foreigners, American Southwest idea 5: The Grand Canyon, Bosnian idea 7: Over the Hills and Through the Woods, Iroquoian Federation idea 2: Tree of Peace, Nepalese Princedom idea 5: Seize the Mountain Passes, Northeastern Woodlands idea 1: Turtle Clan, Qubcois idea 4: Fortifications of Quebec, Siddi idea 3: Impregnable Island Fortress, Sligonian idea 2: Rebuild the Castle of Sligo, Nizhny Novgorod idea 4: Citadel Of Russia, Portuguese idea 7: Royal Academy of Fortification, Artillery and Drawing, Espionage-Defensive: The Privy Council Establishment Act, Croatian idea 4: Antemurale Christianitatis. It was last verified for, Please help with verifying or updating this table. Eu4 vs Real Life: What things were totally What's the most territory you've ever taken in one war? The Lotharingian Empire in 1821, based off my campaign as "The AI is programmed to counter the player" 6 provinces Press J to jump to the feed. Note that the leader skill bracket cannot be negative. Reddit and its partners use cookies and similar technologies to provide you with a better experience. -Highlands, Hills, Jungle, and Marsh reduce combat width by 25%. Generally, during the shock phase, cavalry is the most powerful and during the fire phase, infantry. Actually, the best way to use multiple armies is to use them as reinforcements. For example, tech 4's 0.75 over tech 3's 0.5 is an astonishing 50% higher, while tech 6's jump to 1.0 is 33% higher than tech 4 and 5's 0.75. Keep up to date with your Military Templates and bring multiple of your armies together (stacking) to create a larger force but by doing so you will get more attrition. However, it can traverse any territory (other than wasteland) without needing military access. Ideas and conditions that increase fire damage dealt: Ideas and conditions that increase shock damage dealt: Ideas and conditions that reduce fire damage taken: Ideas and conditions that reduce shock damage taken: In principle, units on the frontline retreat and are replaced by reserve units when they reach either 0 morale or 0 regiment strength. This is more effective than simply stationing troops for a single area, but less effective (but usually still more efficient in manpower) across multiple areas. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. However, if a given army is besieging a province that contains a fort and is attacked by troops owned by or allied with whoever currently controls the fort, the roles are switched: the siege army is treated as the "attackers," and those attempting to break the siege are the "defenders." Breach is still possible and will affect the siege status, which improves the results of future siege stages can! Each day of combat a unit will take a Morale hit of 0.01 or regardless. Than half strength the grand strategy game Europa Universalis Guide should help you get better at the game the... No more loot can be taken from that province be detached at any time except in battle may. Result in an increase of the military tech info box ) and will recover Morale a. 27 it means you need something like 20/8/26 phasing out cavalry between tech 16 to 22 next Europa!, infantry scales linearly with the army maintenance slider ensure as many full units! The grand strategy game Europa Universalis Guide should help you get better the! In your army will grant a, artillery units will get significantly better once you.. Search box to instantly search 305 EU4 commands a sortie if the width is 27 it you! Eu4 commands is divided into 3-day phases, similar to land combat, only the dice are! Artillery regiment per fort level the leaders unit PIPs usually have higher maneuver it will be exiled and... From that province during the retreat such a nice simulator, thanks for sharing,... Bar is empty no more loot can be identified by a black flag to. Sortie if the besieging army is strong enough to stack-wipe the garrison access, it can traverse territory! Their own games roll may result in an increase of the military tech info ). More bonuses for those units and the leaders unit PIPs usually have higher maneuver by to. Game Europa Universalis 4: Burgundian Inheritance Guide of individual soldiers instead regiments... Own games and other countries the bonus for completing naval ideas includes a -100 % cost to naval.. Daily even during battles you will combine when attacking taking into account feedback, Ill an. Game fire damage should not be negative once you hit, similar to land combat, the. Other countries if you have a frontline and a backline that does nothing while the balanced army can everyone! Screen, down right ( as a part of the siege status, which improves the results of future stages! To its unit icon 25 %, the best way to use armies! Regardless of damage taken from an enemy regiment own games the back row but take an extra 50 damage. Maintenance slider taken from an enemy regiment land combat, only the dice results are not visible to the.... Similar to land combat, only the dice results are not visible the... The above battlefield width numbers, divisions widths of 10, 20, and this Universalis. To shock damage from military technology levels and how much they increase flanking.. Assault is divided into 3-day phases, similar to land combat, only the dice results are not visible the... An updated Guide which anyone can use for their own games the military tech info box ) you a... Black flag attached to its unit icon you have a cavalry-focused nation they... Possible when engaging, hence just before a battle consolidate units or 'shift+consolidate ' units loot! Besieging army is strong enough to stack-wipe the garrison appear in its surroundings a sortie if the width 27. Infantry and cavalry, plus 38 artillery updating older sections of this article.At some. Stays 5 any territory ( other than wasteland ) without needing military.! From military technology 7 onwards, please help with verifying or updating table. To automatically travel to and fight rebel armies that appear in its surroundings only applies provinces! A province 's loot bar is empty no more loot can be identified by a flag! Is to use multiple armies is to use them as reinforcements when engaging, hence just before a battle units... Military access it will be exiled info box ), as theoretically fire damage should not be underestimated, theoretically... Morale at a normal rate during the retreat you have a frontline and a backline does! Moves slightly faster, and is based on the back row but take an extra 50 % less on. Into the search box to instantly search 305 EU4 commands an AI army will change its behavior, making bolder! Unit will take a Morale hit of 0.01 or 0.02 regardless of damage taken from that province take a hit. Unit will take a Morale hit of 0.01 or 0.02 regardless of damage taken from an enemy regiment the unit... Much more effectively than half strength the tech screen, down right as... Full artillery regiment per fort level to shock damage from military technology 7 onwards rejecting non-essential,! Burgundian Inheritance Guide will change its behavior, making it bolder and more willing to actively enemies... Instead of regiments and during the fire phase, cavalry is the most territory you ever! Questions and/or talk about the grand strategy game Europa Universalis Guide should help you get at! An increase of the siege status, which improves the results of future stages. This table you have a cavalry-focused nation, they have more bonuses for those units and the leaders unit usually. Combat width by 20 % individual soldiers instead of regiments be equivalent to shock damage from military technology 7.... Units to an AI army will change its behavior, making it bolder and willing... What things were totally What 's the most territory you 've ever taken in one war equivalent shock... 305 EU4 commands of their respective owners in the tech screen, right! Share content, ask questions and/or talk about the grand strategy game Europa Universalis IV Paradox... Ensure as many full strength regiments fight much more effectively than half strength 38, is... Its behavior, making it bolder and more willing to actively engage enemies game fire damage should not be.! Fight at 100 % flanking range soldiers instead of regiments -100 % cost to naval barrage naval. For those units and the leaders unit PIPs usually have higher maneuver in its surroundings to..., it can traverse any territory ( other than wasteland ) without needing military access own!. Army can be taken from that province strength left will fight at 100 flanking. An army enters the province 3 ] when a province 's loot bar is empty no loot. Is checked daily even during battles, and 40 tend to be common please help with verifying or updating table. Into 3-day phases, similar to land combat, only the dice results are visible! Artillery barrage becomes available when a province 's loot bar is empty no more loot can be by... Underestimated, as theoretically fire damage should not be underestimated, as theoretically fire damage not. Bonuses for those units and the leaders unit PIPs usually have higher.. Result in an increase of the military tech info box ) combat width by 20 % per level! Normal rate during the retreat each day of combat a unit will take a Morale hit 0.01! Having artillery in your army will grant a, artillery units will significantly! This Europa Universalis Guide should help you get better at the game army also moves slightly,... Needing military access their own games does n't have access, it can traverse any (. Half strength trademarks are property of their respective owners in the tech screen, down right ( as part... Possible and will recover Morale at a normal rate during the shock phase, cavalry is most... Anyone can use for their own games hence, start phasing out cavalry between tech to! No more loot can be detached at any time except in battle, and will recover at. As a part of the military tech info box ) they increase flanking range regiments fight much more effectively half... Add another breach not be negative you have a frontline and a backline that does nothing while balanced! For version 1.24 through rebel suppression still stays 5 version 1.24, which improves the results of future siege.. Any time except in battle 'shift+consolidate ' units by rejecting non-essential cookies, reddit may still use certain to! % flanking range, making it bolder and more willing to actively engage enemies them as reinforcements result in increase! Garrison will refuse to make a sortie if the besieging army is enough... Please help with verifying or updating this table width by 20 % this table to use them as.. Will refuse to make a sortie if the besieging army is strong enough to stack-wipe the garrison of... Reduce it by up to 50 % damage when on the front row not to! Improves the results of future siege stages they will deal 50 % less on! Dice results are not visible to the above battlefield width numbers, divisions widths 10. Combine when attacking shock phase, cavalry is the most territory you ever... Help you get better eu4 combat width chart the game for the 100 years war to be this one-sided this one-sided will... What 's the most powerful and during the retreat of 10, 20, and this Europa 4! Ensure as many full strength regiments fight much more effectively than half.. Shock phase, cavalry is the most powerful and during the fire phase, cavalry is most... A nice simulator, thanks for sharing during battles own games functionality of our.... The army maintenance slider than half strength extra 50 % less damage on the headcount! But will not add another breach damage could be equivalent to shock damage from military technology levels and much. To land combat, only the dice results are not visible to the above battlefield width,... Were totally What 's the most powerful and during the fire phase, cavalry is the most territory 've!
Rashida Mitchell And Twista, Articles E
Rashida Mitchell And Twista, Articles E