Rotations are usually pretty consistent, though there can be some decision-making for a few GCDs. They can offer some AoE, but it comes at a great cost to single-target sustained damage. You will lose a massive amount of DPS if you cant be in cover since your APM will be much lower because all of your casts will take much longer to complete. What more could you need? It may have been a bit confusing from reading through the ability tree descriptions, but theres basically 3 main builds for Sharpshooter. It gives you 100% defense/resist chance for the duration of the roll, meaning youre completely immune to taking damage during your roll, provided that its damage that is mitigable, so it wont work against things like 0 damage kills and typeless damage. Remember, Bombing Run is a tiny bit stronger than Sweeping Gunfire for AoE, but it wont ever be essential to taking down groups of adds and you cant spam it, so youre better off not taking it for group content if you only need to AoE. In a later update, likely 7.1, a vendor that sells mods will become available to players with high rating gear. Here are some times when its generally a good idea to use Scrambling Field: Dont save it for a rainy day because today is that rainy day! This is the rotation you use at the very beginning of the fight and for burst DPS checks. Gunslingers are renowned for their extremely high ASPD and HIT using Guns. The increased duration of Hunker Down results in slightly higher uptime, but the animation still ends after 20 seconds even though the buff sticks around for the correct duration. You should practice on the dummy if youre not able to consistently execute the rotation correctly. This ability is both a defensive cooldown and movement ability. The increased crit chance from Relic of Devastating Vengeance proc synergizes with the Lucky Thoughts ability tree buff to make it more consistent and enable you to benefit from all the passives that increase critical damage dealt . This is your CC break. Thanks to the Agitating Energies tactical, this ability accounts for a gigantic proportion of your total damage output. The only difference is to always use Penetrating Rounds and its Trickshot on cooldown. All offensive cooldowns (OCDs) should be used as frequently as possible under the conditions stated here and should only be delayed if they need to be saved for a DPS check or burst window, but dont start delaying them until you see that you have to. Its good to have 1 emergency panic button too, but everything else should be used to prevent your health from getting low in the first place. We will cover the Peacemaker Engraving in a later guide update. Be sure to pay attention when something is stunnable though, because that often means youre intended to stun it. This allows it to be slotted into any group composition without causing problems. The only other specs that can do this are Juggernaut / Guardian DPS. You wont get the full damage of your DoTs but you also wont have to spend a GCD to apply them when the boss is vulnerable, so you will end up dealing more damage. With the Reset Engagement ability tree buff, Surrender becomes a very strong movement speed boost. Stay behind the boss and cause havoc. There isnt much of a discernable DPS difference between the two approaches and if youd rather not have to worry about this sort of thing at all, its okay to just never use Trickshot if its procced by Quickdraw. This field is for validation purposes and should be left unchanged. The options have several similarities across the Combat Styles: This means almost all disciplines had 5 abilities locked away behind choices with the option for players to keep up to 3 of them. Mittens of Death is a Character Build in Outward, created by AquaBBQ. Smoking BarrelsTrickshot reduces the Energy cost of your next 2 Charged Bursts by 5. Even if the attack looks like a single-target attack, theres a good chance that its still considered AoE damage. The best time to activate your Adrenal is right before casting Aimed Shot, since this will allow you to cast it twice while the Adrenal is active alongside. Get as much as you can as fast as you can. It would be kind of neat if they put more effort into having this work though since Gunslingers arent the only class that have something like this. This gives you an extra GCD on your Adrenal which can help in tight checks. If youre able to take Perfect Scheme, you get a nice bit of extra DR for 15 seconds that should help when you find yourself needing to activate Bag of Tricks. Without this proc, Trickshot has a longer cooldown and would not be usable in the way that youre supposed to use it. This needs to happen or you will deal less DPS than if you just casted one Charged Burst. Despite all this, thanks to their group utility, there are still situations where Sharpshooter can be worth bringing to a raid. Str: Dump. This is your hard stun, meaning it does not break on damage. Smugglers Luck grants a buff that makes your next Aimed Shot an autocrit. This means you can cause your very first Trickshot to tick Vital Shot with the Agitating Energies tactical. Equip whichever version of these relics that has the highest item rating. Trying to use abilities before you have all the procs just means youll end up having to do more Charged Bursts later. Completing the quests for a given faction will net various rewards, some of which are detailed below. Surrender is used at this point because the tanks AoE Taunt will likely be wearing off soon, so this is when you will cause your threat drop to reduce your threat by the greatest amount. In case you needed another reason to want to use Penetrating Rounds on cooldown, it also applies the strongest of the DPS debuffs in the game, the armor debuff. It really doesnt matter when exactly Burst Volley gets used in relation to Trickshot and the next Penetrating Rounds, though it will probably help your sanity if you keep things consistent. If Im not activating an ability right now, why not? It is essential that it is channeled on cooldown. Peacemaker Gunslinger Guide for Lost Ark. In general, Hideouts animations are much smoother and happen more sequentially while Phase Walks animations just kind of happen on top of everything else. Without them, the build no longer accomplishes its primary function. With the Dodge Stance ability tree buff, Gunslingers get effectively Dodge back. If your guild is using the Zeal (cyan) guild perk set bonus 5% alacrity boost, you wont need nearly as much alacrity stat to reach your desired alacrity threshold, so focus on the percentage thresholds rather than the stat amounts. Kazite Spellblade is optional here, I took it for the stats from breakthrough and another boost to dagger damage via Infuse Frost, which also helps Brand stay powerful late-game. The most important component of this passive is the pushback protection and in general, this is the most important reason to be in cover at all. You can also use any non-damaging ability between the 2 Charged Bursts, including ones on the GCD like Diversion. As per usual, if you found this video useful please leave a like, comment, or subscribe. Take as much mana as you feel you need, I ended up taking 3 ticks for 75 total and often feel I have more than enough with the regen from food, but your experience may vary. Can the healers deal with it without too much stress? Basically, you get a 50% movement speed boost after every roll. This is your knockback. This can happen whenever you have 2 charges of Smugglers Luck, which will always be the case during your opener. Using both Quickdraw and its Trickshot will cause you to delay Penetrating Rounds and Aimed Shot, though since those abilities have such long cooldowns, it takes a little while for you to delay them long enough for it to result in you missing out on an extra use of each of them and you arent actually losing DPS until this happens. For any Combat Style in any fight, your most effective DCDs should be mapped to the most damaging attacks in the fight while weaker DCDs should be used against weaker attacks. Its about as strong as Saber Ward, Deflection, and Explosive Fuel + Oil Slick, which are the strongest DCDs tanks have against adds, though it doesnt last quite as long. There are two main builds stat wise - dex/agi and dex/vit/int. The highest defense chance that DPS and healer classes have is 10%, though most classes have 5% so you gear to counteract the majority and can use Illegal Mods on the others. Part of knowing a fight is understanding how much damage you take and what you can do to mitigate that damage. This inconsistent behavior can cause problems in raiding, which is why you should just remove the Take Cover ability from your bar entirely. It also has a full list of all currently available Legendary Implants for all classes. You can use whichever feels more comfortable to you. Please note that properly timing subsequent Smugglers Lucks can result in a slightly shorter cooldown duration. If you try to mix and match, you will find that you either run out of Energy too quickly or otherwise deal less DPS. If a tank is out of defensive cooldowns and needs another its okay to use. The typical rotation will look like this: Sometimes you have Burst Volley available, so the first cycle will look like this: Gap Priority(not applicable with Relentless Shots). SWTOR 7.0 Sharpshooter Gunslinger PvE Guide (DPS) for beginners and more experienced veterans: Skills, Choices, Rotations, Gearing, Builds, Tips! This ability resets the cooldowns of all the abilities I have mentioned in this section thus far plus Pulse Detonator. Some DPS is better than zero DPS. Much like Burst Volley, the gap will not appear when Bombing Run is used. Unless theres a mechanic that prevents you from dealing damage or forces you to stop DPSing, you should not stop DPSing. You can learn more about Legendary Items in SWTOR 7.0 from my dedicated guide. Even if you mess up, keep doing the rotation! It is highly unlikely that a fight will last long enough where this delay will be enough to where it will result in missing out on a use of the Adrenal. This Gunslinger build utilizes high critical rate with a balance of Specialty and Swiftness to provide high-damage, rotational gameplay. To get the full benefit, youd use Illegal Mods anytime on a tank or another role thats using a DCD that increases their defense chance, like Deflection for Assassins, Saber Ward for Warriors, or Chaff Flare for Mercenaries. How to change Vs appearance in Cyberpunk 2077, How to change your Outfit in Cyberpunk 2077: Wardrobe Feature Guide, All Locations from Edgerunners in Cyberpunk 2077, How to start The Forgotten Saga in AC Valhalla and go to Niflheim. The teleporting animation is significantly longer for Hideout because theres an actual teleportation animation you have to do prior to teleporting but after pressing the button rather than Phase Walk where you just wave your hand and pop up somewhere else instantaneously. You wont be using this too often anymore in group content. In actual raids, youll probably need to apply it more often. Tripod 3. Thanks to the excessive cooldown reduction from Relentless Shots, this option should still perform well in burst situations since you should be able to activate Aimed Shot twice in any single check, but this build is limited by the reduced availability of Smugglers Luck, so it wont perform quite as well with more frequent checks like the Ignition Catalysts in the Scyva fight or the Walker during EC Kephess. Curated Builds User Builds. Death . Endonae's expertise and years of experience allow him to deliver great content for the whole SWTOR community. An AoE abilitys place in the priority is as high as it can be until it reaches a single-target ability that deals more damage than the AoE will deal to all enemies in the GCD. Unfortunately, this experience doesnt translate as well to group content where Sharpshooter is not in a great spot. Its pretty straightforward, it increases your alacrity by more than enough to get you from the 1.4s GCD to the 1.3s GCD and lasts long enough to allow you to get an extra ability in the same amount of time, which means you can fit Penetrating Rounds alongside the additional Trickshot into the gap in your rotation. In addition, when you arrive at the gap in your rotation where you only have time to use a single Charged Burst, youll still get one stack of this proc to increase the damage dealt by your next Trickshot, which will typically be the one after using Aimed Shot or Penetrating Rounds, which helps with your burst in some cases. Outward offers four factions to join, one of which you must join to complete the story. Guarding is now a tank-only ability, which is the logical next step since the nerf to Guard for DPS partway through 6.0 was ineffective at stopping its ubiquity in PvP. Please be careful to not activate Smugglers Luck again until you consume the previous stack. This page serves as a resource for players to share builds with other members of the community. This proc further reinforces that Charged Burst is supposed to be used twice per Trickshot. Dont bother using this ability if the enemies will die before Bombing Run really does anything. You can use a non-rotational ability as soon as you finish channeling Penetrating Rounds even before using that accompanying Trickshot since you have a 5s window to use Trickshot. Most tanks are already familiar with timing the countdown with Bombing Run, but if yours isnt, just tell them to wait to do the countdown until after your Orbital cast has completed. Bombing Run is used as your first pre-cast ability because it has a 3 second delay before it actually deals its first tick of damage, enabling you to precast another ability before pulling. Only use the Dodge Stance option to mitigate damage from the adds. If youre taking Bombing Run, you can cast it in AoE situations if at least 2 enemies will get hit by at least one tick and at least one enemy gets hit by every single tick. The buff lasts 20 seconds, but only affects the very next use of a single ability, and that specific ability has a cooldown that is less than 20 seconds. Feel free to create a build using our template generator below. This build can kill groups of trash quicker in solo content, but you miss out on feeling like a Gunslinger. Aside from damage #s its completely irrelevant what pistol im using with it. Despite all that, it is still used in single-target situations when you get to pre-cast, like prior to pulling or right before downtime ends, particularly if that downtime is right before a burst DPS check. This was done to improve customization (now you can mix and match set bonus effects), make them easier to obtain, and consume less inventory space. The true advantage of this build is its Energy efficiency, which enables you to not have to worry about using Cool Head at all as well as be able to spam Sweeping Gunfire to your hearts content, making it a great option for fights with a light amount of AoE. Illegal Mods is pretty weak for Sharpshooter in PvE. Once the bosss health goes below 30%, a 4th grouping will emerge to overfill the gap in the rotation, causing your other abilities to get delayed. This build is for those that want to be able to use any rifle or pistol weapon. That said, there is still 1 discipline passive, 1 advanced class proc, and 1 advanced class passive that provide significant benefits to you while in cover: FoxholeIncreases your Energy regeneration rate by 1 per second while in cover. It's considered to be one of the hardest classes to play, due to having to shuffle around your weapons, but it is also one of the most rewarding when played correctly. Since there is no new crafting tier being released with the launch of 7.0, the Biochem items from 6.0 remain BiS. Can I finish this cast before I need to move? It will need to grant either Accuracy (Initiative, yellow icon) or Alacrity (Quick Savant / Nimble, green icon), depending on your mix of augments. Three types of damage, monstrous Impact, healing, AoE and debuff without having to manually reload your pistol. Also assuming i did somehow magically cheat a chimera pistol onto my ps4, im not sure this would make the build any more successful. (Ranged/Energy/Direct/Single-Target/Casted)This is one of your hardest-hitting abilities. Make sure you place all of these abilities on your bar in an order that makes sense to you. Choosing not to use a Medpac for financial reasons and subsequently dying is not a valid excuse. This build is super fun for solo content since it enables you to one-hit kill Standard enemies with Aimed Shot autocrits, making you really feel like a Gunslinger. If healers call out for players to use their Medpacs or if you find yourself having to use yours and see that the rest of the group could also probably benefit from their Medpac. A wide variety of Gunslinger Builds for PvE and PvP. Remember to take Efficient Ammo if you plan to do AoE. Tripod 1. Im not sure why this is. These choices are almost always the same for all disciplines. The only reason I mention this proc is because it will show up on your bar. Their sustained DPS is very low and their burst DPS is okay, but nothing to write home about. They lost Vital Regulators, roll heal, and typically dont have access to the effects of Dodge. Dex: Dexterity is everything to the Gunslinger. Build Essentials can include important ability tree buffs, a tactical item, and even legendary items occasionally. As of 7.1.1, it also gives you a charge of Smugglers Luck, but that ability is also pretty weak for this discipline. Right now, Sharpshooter is one of the best and most authentic specs in the game for solo content. This means that the cover bar isnt really useful anymore, so feel free to turn it off in the settings (User Interface > General > uncheck Enable Cover Bar). In addition, since your Burst Volley utility resets the cooldown on Penetrating Rounds, you end up getting to use it back to back, resulting in even more Vital Shot ticks. Another of the abilities is the movement ability with the longest cooldown. Smugglers Luck is used before everything else because the buff lasts for 20 seconds and only affects the very next use of Aimed Shot, so the earlier to activate Smugglers Luck, the earlier it will become available again, just be sure to not pop it so early that it falls off before you get to actually use Aimed Shot. The Cannon Pistol's single available enchant pairs perfectly with our build, providing a small frost and mana boost. Some of the important items you need are . Technically its okay to use this if you genuinely think you will die if you dont knock the enemies back right now, but honestly I think the better play is to just let yourself die and then throw a tantrum about why the tanks didnt keep the adds off of you and why you didnt get enough heals, though make sure youve used your threat drop and all your DCDs already. Also note that Frost Bullet has an AoE component, and will actually apply your pistol's effects in that explosion radius. So you can expect damage of many thousands at the end of the game If you want to go the extra mile, you can try to activate it 15-ish seconds before you begin pre-casting before a pull so you will just barely have enough time left on the proc for when you cast Aimed Shot, but I really dont think its worth it because if you mess up, you end up having to wait and the most youll get is maybe an extra use at the very end of the fight. Enemies will move at a snail's pace when hit, giving you plenty of time to load a Shatter Bullet and likely knock them down a second time. Due to the Trickshot ability and how all the different procs and damage boosts interact, it doesnt really help to just use all your abilities on cooldown. Great if your enemy somehow survives your barrage of bullets, or if you just need to save on mana. This proc is pretty straightforward, it just makes it so that Quickdraw is buffed when below 30%. Marked targets take 5% more damage from Ranged weapon attacks. Advanced EvisceratingCrystals are still the best because +41 stat is a more significant upgrade for critical rating since your overall stat pool for tertiary stats is much smaller than it is for the alternative stat increases from crystals, which increase primary and secondary stats including mastery, endurance, and power. Dont pop all of your DCDs at once or only use them when your health gets low. 3 choices which are just old Utility effects. While it used to be the case that you couldnt use most of your abilities unless you were in cover, nowadays the only abilities you have to be in cover for are Sweeping Gunfire, Pulse Detonator, and Hunker Down. Its still necessary to activate Cool Head ASAP if you find yourself below 45 Energy, but its less optimal to wait that long if you can help it. This build makes use of the Time To Hunt Engraving, although there are Raid builds for BOTH Class Engravings. Shatter Bullet with Cannon Pistol deals a beautiful 280 Impact in one shot, more than enough to knock down most enemies and allow for an easy backstab. Vital Shot is the only ability that isnt covered by the debuffs Sharpshooter provides for itself. Not appear when Bombing Run is used to single-target sustained damage Bursts by 5 as well group. 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